The media equation: how people treat computers, television, and new media like real people and places
Social role awareness in animated agents
Proceedings of the fifth international conference on Autonomous agents
Pirates: proximity-triggered interaction in a multi-player game
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Affective effects of agent proximity in conversational systems
Proceedings of the third Nordic conference on Human-computer interaction
Using distance as an interface in a video communication system
IHM 2003 Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine
Intelligent virtual agents in collaborative scenarios
Lecture Notes in Computer Science
PsychSim: modeling theory of mind with decision-theoretic agents
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Too close for comfort?: adapting to the user's cultural background
Proceedings of the international workshop on Human-centered multimedia
Dynamic movement and positioning of embodied agents in multiparty conversations
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Dynamic movement and positioning of embodied agents in multiparty conversations
EmbodiedNLP '07 Proceedings of the Workshop on Embodied Language Processing
EXSTASIS --- An Extended Status Model for Social Interactions
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Social puppets: towards modular social animation for agents and avatars
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
A Framework for Modeling Social Groups in Agent-Based Pedestrian Crowd Simulations
International Journal of Agent Technologies and Systems
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In this paper, we present a game-like scenario that is based on a model of social group dynamics inspired by theories from the social sciences. The model is augmented by a model of proxemics that simulates the role of distance and spatial orientation in human-human communication. By means of proxemics, a group of human participants may signal other humans whether they welcome new group members to join or not. In this paper, we describe the results of an experiment we conducted to shed light on the question of how humans respond to such cues when shown by virtual humans.