BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dialog simulation for background characters
Lecture Notes in Computer Science
Let's come together: social navigation behaviors of virtual and real humans
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
A Computational Model of Culture-Specific Conversational Behavior
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Nonverbal robot-group interaction using an imitated gaze cue
Proceedings of the 6th international conference on Human-robot interaction
Animating synthetic dyadic conversations with variations based on context and agent attributes
Computer Animation and Virtual Worlds
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For embodied agents to engage in realistic multiparty conversation, they must stand in appropriate places with respect to other agents and the environment. When these factors change, such as an agent joining the conversation, the agents must dynamically move to a new location and/or orientation to accommodate. This paper presents an algorithm for simulating movement of agents based on observed human behavior using techniques developed for pedestrian movement in crowd simulations. We extend a previous group conversation simulation to include an agent motion algorithm. We examine several test cases and show how the simulation generates results that mirror real-life conversation settings.