SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Improvising linguistic style: social and affective bases for agent personality
AGENTS '97 Proceedings of the first international conference on Autonomous agents
JAM: a BDI-theoretic mobile agent architecture
Proceedings of the third annual conference on Autonomous Agents
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
The automated design of believable dialogues for animated presentation teams
Embodied conversational agents
Social role awareness in animated agents
Proceedings of the fifth international conference on Autonomous agents
Is the wolf angry or... just hungry?
Proceedings of the fifth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Microsoft Agent Software Development Kit with Cdrom
Microsoft Agent Software Development Kit with Cdrom
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
A Dramatised Actant Model for Interactive Improvisational Plays
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Evaluating users' experience of a character-enhanced information space
AI Communications
From adaptive hypertext to personalized web companions
Communications of the ACM - The Adaptive Web
A flexible platform for building applications with life-like characters
Proceedings of the 8th international conference on Intelligent user interfaces
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In this contribution, we argue in favor of a shift from applications with single presentation agents towards flexible performances given by a team of characters as a new presentation style. We will illustrate our approach by means of two subsequent versions of a test-bed called the "Inhabited Market Place" (IMP1 and IMP2). In IMP1, the attribute "flexible" refers to the system's ability to adapt a presentation to the needs and preferences of a particular user. In IMP2, flexibility additionally refers to the user's option of actively participating in a computer-based performance and influencing the behavior of the involved characters at runtime. While a plan-based approach has proven appropriate in both versions to automatically control the behavior of the agents, IMP2 calls for highly reactive and distributed behavior planning.