Agent theories, architectures, and languages: a survey
ECAI-94 Proceedings of the workshop on agent theories, architectures, and languages on Intelligent agents
Story-marking with improvisational puppets
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Bringing drama into a virtual stage
Proceedings of the third international conference on Collaborative virtual environments
Heroes, villians, magicians, …: dramatis personae in a virtual story creation environment
Proceedings of the 6th international conference on Intelligent user interfaces
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That..
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
A flexible platform for building applications with life-like characters
Proceedings of the 8th international conference on Intelligent user interfaces
From Simulated Dialogues to Interactive Performances
Proceedings of the 9th ECCAI-ACAI/EASSS 2001, AEMAS 2001, HoloMAS 2001 on Multi-Agent-Systems and Applications II-Selected Revised Papers
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International Journal of Artificial Intelligence in Education
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
From pencil to magic wand: tangibles as gateways to virtual stories
Transactions on edutainment I
Maths4Kids: telling stories with Maths
Proceedings of the Intelligent Narrative Technologies III Workshop
Making it up as you go along – improvising stories for pedagogical purposes
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
The role of tangibles in interactive storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Reviewing the potential of virtual learning environments in schools
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Proceedings of the Virtual Reality International Conference: Laval Virtual
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In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in certain conditions, users should be able to inspect, disclose, and modify the characters minds. To illustrate this idea, we will present a collaborative virtual environment called {\it Teatrix}, designed for children to build their own stories - fairy tales. In {\it Teatrix}, virtual actors play roles (such as: villain, hero, etc.) and may be controlled either by children or by the system. {\it Teatrix} allows children to go into the minds of the characters through a special tool named {\it “Hot Seating”}. {\it Teatrix} is already in use by children ages between 7 and 9 in the context of a Computer integrated Classroom (CiC) scenario installed in a school. The initial evaluations show that the use of the “Hot Seatin” tool is a fundamental element for children to feel in control of their characters and thus stay in character for their virtual performances.