Studying multi-user settings for pervasive games

  • Authors:
  • Karin Leichtenstern;Elisabeth André

  • Affiliations:
  • Institute for Computer Science, Augsburg, Germany;Institute for Computer Science, Augsburg, Germany

  • Venue:
  • Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with an adequate multi-user setting, unintended situations can emerge, such as a single user can dominate the game while the other users are bored and disinterested. In our research we approach that problem by investigating various multi-user settings that are characterized by a different distribution of interaction devices. We describe three multi-user settings, a pervasive game which we used as a test bed, and a user study with 18 children to find out how the multiuser settings influence the children's social behaviour as expressed by the level of activity for all group members, the off-task behaviour and the level of task-related conversations.