MMM: a user interface architecture for shared editors on a single screen
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Give and take: children collaborating on one computer
CHI '95 Conference Companion on Human Factors in Computing Systems
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The design of children's technology
The design of children's technology
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is the wolf angry or... just hungry?
Proceedings of the fifth international conference on Autonomous agents
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the hands of children: exploring the use of mobile phone functionality in casual play settings
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Interfaces to support children's co-present collaboration: multiple mice and tangible technologies
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
The Assisted User-Centred Generation and Evaluation of Pervasive Interfaces
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
MoPeDT: features and evaluation of a user-centred prototyping tool
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Tangible and casual NFC-Enabled mobile games
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Tool-Supported User-Centred Prototyping of Mobile Applications
International Journal of Handheld Computing Research
International Journal of Mobile and Blended Learning
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Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with an adequate multi-user setting, unintended situations can emerge, such as a single user can dominate the game while the other users are bored and disinterested. In our research we approach that problem by investigating various multi-user settings that are characterized by a different distribution of interaction devices. We describe three multi-user settings, a pervasive game which we used as a test bed, and a user study with 18 children to find out how the multiuser settings influence the children's social behaviour as expressed by the level of activity for all group members, the off-task behaviour and the level of task-related conversations.