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KidPad: a design collaboration between children, technologists, and educators
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Designing storytelling technologies to encouraging collaboration between young children
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The design of personal mobile technologies for lifelong learning
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GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
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The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The effect of tangible interfaces on children's collaborative behaviour
CHI '02 Extended Abstracts on Human Factors in Computing Systems
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Requirements for a multimedia museum environment
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User experiences on combining location sensitive mobile phone applications and multimedia messaging
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A case study of tangible flags: a collaborative technology to enhance field trips
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Designing collaborative, constructionist and contextual applications for handheld devices
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
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Social practices in location-based collecting
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Mobile virtual communities research: a synthesis of current trends and a look at future perspectives
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Interaction Design and Children
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Small details: using one device to navigate together
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Planners, navigators, and pragmatists: collaborative wayfinding using a single mobile phone
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A thin mobile client for a groupware application
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Anatomy of a mobilized lesson: Learning my way
Computers & Education
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Implementation and evaluation of a peer assessment system for enhancing students' animation skills
WSEAS Transactions on Computers
Designing collaborative, constructionist and contextual applications for handheld devices
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Enhancing learners' performances on 3D animation through game-based e-learning
ACACOS'10 Proceedings of the 9th WSEAS international conference on Applied computer and applied computational science
Combining location-aware mobile phone applications and multimedia messaging
Journal of Mobile Multimedia
Exploring display techniques for mobile collaborative learning in developing regions
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Design Guidelines for Location-Based and Contextual Learning Supported by Mobile Devices
International Journal of Handheld Computing Research
International Journal of Mobile and Blended Learning
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Mobile technologies offer new opportunities for children’s educational activities in that they can be used across different locations and times. Naturally, some instances of mobile technology use will necessitate, or be enhanced by, the sharing of information. Social interaction is important for sharing ideas, constructing and shaping understanding and fundamental for educational development. However the physical size of mobile technologies presents interesting challenges when designing for collaborative activities. When designing mobile technologies the importance of collaborative tasks has often been overlooked. The replacement of low-tech artefacts with digital devices, for supporting multiple users, can inhibit the shareability of information. We present three projects where mobile technologies have been used as part of a larger mixed reality experience. Novel technologies were used to support children’s collaborative activities in storytelling, an adventure game and during an outdoor field trip. Interaction with mobile devices within each project is reviewed and the authors highlight important considerations for their design and use across multiple contexts.