Students' experiences with PDAs for reading course materials
Personal and Ubiquitous Computing
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Student Attributes in PDA-Utilized Classes
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Digital Game-Based Learning
Using multimedia and Web3D to enhance anatomy teaching
Computers & Education
Virtual Reality as Communication Tool: A Sociocognitive Analysis
Presence: Teleoperators and Virtual Environments
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Development of a mobile spreadsheet-based PID control simulation system
IEEE Transactions on Education
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The purpose of this study was to investigate the effects of individual differences on learners' performances of three-dimensional animation through game-based e-learning. Participants were 78 college juniors enrolled in a 3D animation course, an 18-week course designed for game-based learning. An online questionnaire was conducted at the end of the semester to obtain learners' perceptions of the system. The results showed that (a) there were no significant differences on learners' acceptance grouped by gender and parents' expectancy; (b) students with stronger teachers' expectancy demonstrated higher acceptance on perceived ease to use, perceived usefulness, and perceived willingness to use; and (c) students with higher perceived initiative showed more positive attitude in willingness to use the system.