KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Computer support for children's collaborative fantasy play and storytelling
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
CHI '06 Extended Abstracts on Human Factors in Computing Systems
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
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The physical nature of the classroom means that children are continually divided into small groups. The present study examined collaboration on a story creation task using technologies believed to encourage and support collaborative behaviour. Four children used tangible technologies over three sessions. The technology consisted of a large visual display in which they could input content (using Personal Digital Assistants (Pda) and a scanner), record sounds (using RF-ID tags) and navigate around the environment using an arrangement of sensors called 'the magic carpet'. The children could then retell their story using bar-coded images and sounds. The three sessions were video recorded and analysed. Results indicate the importance of immediate feedback and visibility of action for effective collaboration to take place.