Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
HandJive: a device for interpersonal haptic entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effect of tangible interfaces on children's collaborative behaviour
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A tangible interface for controlling robotic toys
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Jeu et Réalité Mixte: retours d'expérience
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
User interface design for electronic appliances
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Physical computing and multimodal input in human-computer interfaces
Journal of Computing Sciences in Colleges
ACM Computing Surveys (CSUR)
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kinesthetic media: touch, toys & interactive materials
ACM SIGGRAPH 2006 Educators program
Moving pictures: looking out/looking in
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Agency, tangible technology and young children
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 2nd international conference on Tangible and embedded interaction
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
The see-Puck: a platform for exploring human-robot relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Towards a specification of the ToonTalk language
Journal of Visual Languages and Computing
Robot Building for Preschoolers
RoboCup 2007: Robot Soccer World Cup XI
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers
Comics, robots, fashion and programming: outlining the concept of actDresses
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Touch and toys: new techniques for interaction with a remote group of robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interfaces to support children's co-present collaboration: multiple mice and tangible technologies
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Kinesthetic bootstrapping: teaching motor skills to humanoid robots through physical interaction
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
The look, the feel and the action: making sets of ActDresses for robotic movement
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Tangible bots: interaction with active tangibles in tabletop interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communiclay: a modular system for tangible telekinetic communication
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Things that hover: interaction with tiny battery-less robots on desktop
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Design considerations of expressive bidirectional telepresence robots
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Interaction Design and Children
Advances in Human-Computer Interaction - Special issue on human-robot interaction
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Style by demonstration: teaching interactive movement style to robots
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Proceedings of the 11th International Conference on Interaction Design and Children
Style by demonstration for interactive robot motion
Proceedings of the Designing Interactive Systems Conference
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
User-centered programming by demonstration: stylistic elements of behavior
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
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We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development — ages four and up. curlybot is an autonomous two-wheeled vehicle with embedded electronics that can record how it has been moved on any flat surface and then play back that motion accurately and repeatedly. Children can use curlybot to develop intuitions for advanced mathematical and computational concepts, like differential geometry, through play away from a traditional computer.In our preliminary studies, we found that children learn to use curlybot quickly. They readily establish an affective and body syntonic connection with curlybot, because of its ability to remember all of the intricacies of their original gesture; every pause, acceleration, and even the shaking in their hand is recorded. Programming by example in this context makes the educational ideas implicit in the design of curlybot accessible to young children.