Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dolltalk: a computational toy to enhance children's creativity
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the second Nordic conference on Human-computer interaction
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Office voodoo: a real-time editing engine for an algorithmic sitcom
ACM SIGGRAPH 2003 Sketches & Applications
Textable movie: improvising with a personal movie database
ACM SIGGRAPH 2003 Sketches & Applications
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A tangible platform for documenting experiences and sharing multimedia stories
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Live cinema: an instrument for cinema editing as a live performance
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Re-thinking real time video making for the museum exhibition space
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Moving pictures: looking out/looking in
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
Jabberstamp: embedding sound and voice in traditional drawings
Proceedings of the 6th international conference on Interaction design and children
Storytelling with digital photographs: supporting the practice, understanding the benefit
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
StoryFaces: children exploring emotional expressions in storytelling with video
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Supporting pretend and narrative play over videochat
Proceedings of the 10th International Conference on Interaction Design and Children
Developing story performing system for children
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4-to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.