Jabberstamp: embedding sound and voice in traditional drawings
Proceedings of the 6th international conference on Interaction design and children
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Family story play: reading with young children (and elmo) over a distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StoryFaces: pretend-play with ebooks to support social-emotional storytelling
Proceedings of the 11th International Conference on Interaction Design and Children
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We introduce StoryFaces, a new composition and storytelling tool for children to explore the role of emotional expressions in children's narrative. StoryFaces invites children to record emotional expressions and then automatically composes these recordings in storybook illustrations. After children watch their faces bring a story to life, they can "go backstage" to play with the story by rearranging the videos and altering the story text. This paper presents our exploratory prototype, a design rationale that focuses on supporting children's emotional growth through storytelling play and reflection, and reports on a formative evaluation with two children ages 4-6. Results from the evaluation suggest that children ages 4-6 are engaged in the activity, are excited to create a variety of emotional expressions, find the narratives funny yet clear, and work to re-craft and reinterpret story meanings through iterative editing and play with both video and textual content. Our goal is to provoke new ideas about how pretend play with digital tools can empower young children in a narrative process.