Direct manipulation interfaces (excerpt)
Human-computer interaction
Computers as theatre
An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Environmental technology: making the real world virtual
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive dynamic abstraction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
The coming age of calm technolgy
Beyond calculation
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magic Morphin' Mirror: Person Detection and Tracking
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Transforming your shadow into colorful visual media: multi-projection of complementary colors
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Squidball: an experiment in large-scale motion capture and game design
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th International Conference on Interaction Design and Children
Evaluation on performer support methods for interactive performances using projector
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large displays in urban life - from exhibition halls to media facades
CHI '11 Extended Abstracts on Human Factors in Computing Systems
StoryFaces: children exploring emotional expressions in storytelling with video
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Evaluation on performer support methods for interactive performances using projector
Journal of Mobile Multimedia
Gesture-based user interfaces for public spaces
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using children's drawings to elicit feedback on interactive museum prototypes
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the Designing Interactive Systems Conference
Within an ocean of light: creating volumetric lightscapes
ACM SIGGRAPH 2012 Art Gallery
FlowBlocks: a multi-touch ui for crowd interaction
Proceedings of the 25th annual ACM symposium on User interface software and technology
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
Dance-inspired technology, technology-inspired dance
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Tweetris: a study of whole-body interaction during a public art event
Proceedings of the 9th ACM Conference on Creativity & Cognition
Design of museum exhibits and analysis of visitor-exhibit interactions
Journal of Ambient Intelligence and Smart Environments
Day and night at the museum: intangible computer interfaces for public exhibitions
Multimedia Tools and Applications
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Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused on social interaction: social immersive media. Our work abandons GUI metaphors and builds on the language of cinema, casting users as actors within simulated narrative models. We articulate philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral interaction. We describe approaches to clearly communicate cultural and scientific ideas through the medium. And we demonstrate how practitioners can design interactions that promote specific social behaviors in users.