Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Real-time Human Motion Analysis by Image Skeletonization
WACV '98 Proceedings of the 4th IEEE Workshop on Applications of Computer Vision (WACV'98)
The design of a handheld, location-aware guide for indoor environments
Personal and Ubiquitous Computing
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Theorizing Digital Cultural Heritage: A Critical Discourse (Media in Transition)
Theorizing Digital Cultural Heritage: A Critical Discourse (Media in Transition)
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
A survey of mobile and wireless technologies for augmented reality systems
Computer Animation and Virtual Worlds
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Real-time pointing gesture recognition for an immersive environment
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Proceedings of the 29th ACM international conference on Design of communication
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
"the approval of the franciscan rule": virtual experience among the characters of Giotto's Work
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
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Computer technologies have been adopted in many different venues, including public exhibitions and museums, as they can easily support the exchange of natural interactions and provide unimaginable exploration tools of masterpieces and exhibits. This has led many to design and implement a plethora of different technologies for the detection, tracking and action recognition of visitors within a museum. Nonetheless, no single approach has been firmly accepted so far, as it typically suffers from the limitation of adopting separate techniques for detecting, tracking and recognizing the actions of visitors. The contribution of this paper is that of filling this gap: we propose a unifying methodology through which all of the abovementioned services can be handled within a museum. Furthermore, such methodology results being: (a) simple to implement, (b) non-invasive and (c) requiring minimal hardware resources. As significant evidence, we present the experimental results drawn from two relevant implementations: Mercator Atlas Robot exhibited at the Poggi Palace Museum of Bologna and Tortellino X-Perience at the World Expo held in Shanghai. Finally, we indicate how the presented approach can be extended to efficiently support any interaction with several visitors simultaneously.