Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimedia fliers: information sharing with digital community bulletin boards
Communities and technologies
Moving bodies, social selves: movement-oriented personas and scenarios
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Social interaction around a rural community photo display
International Journal of Human-Computer Studies
Thanks and tweets: comparing two public displays
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Day and night at the museum: intangible computer interfaces for public exhibitions
Multimedia Tools and Applications
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The falling cost of display technology has led to a proliferation of large public displays. However, to move beyond simple advertising kiosks and use public displays as a community tool typically requires a lengthy ethnographic approach. In this paper we describe CATS, a rapid UI design methodology that we developed and used to create a public display system for stimulating community interaction during a large university alumni event. The CATS methodology relies on the co-evolutionary process between (C)oncept design, (A)ctivity design, and (T)echnology design through (S)cenario dramatization. Each of the three design strands occurs simultaneously and is connected through a central scenario dramatization process, in which study participants selectively enact various aspects of the interaction in order to verify and explore different design issues. In this article, we briefly describe the CATS methodology and report on our use experiences.