From system descriptions to scripts for action
Design at work
Cardboard computers: mocking-it-up or hands-on the future
Design at work
Work processes: scenarios as a preliminary vocabulary
Scenario-based design
Bifocal tools for scenarios and representations in participatory activities with users
Scenario-based design
Organisational prototyping: adopting CSCW applications in organisations
Scandinavian Journal of Information Systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Bridging the analysis of work practice and system redesign in cooperative workshops
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Replacing usability testing with user dialogue
Communications of the ACM
Scandinavian Journal of Information Systems
Moving out of the meeting room: exploring support for mobile meetings
Proceedings of the Sixth European conference on Computer supported cooperative work
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Setting the stage for improvised video scenarios
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Creating conditions for participation: conflicts and resources in systems development
Human-Computer Interaction
Using 'endowed props' in scenario-based design
Proceedings of the second Nordic conference on Human-computer interaction
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Pivots and structured play: stimulating creative user input in concept development
Proceedings of the second Nordic conference on Human-computer interaction
Acting to know: improving creativity in the design of mobile services by using performances
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Personal and Ubiquitous Computing
Supporting human interaction through digital technology: theory and practice
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design
Personal and Ubiquitous Computing
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
FIASCO: game interface for location-based play
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Place storming: performing new technologies in context
Proceedings of the third Nordic conference on Human-computer interaction
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Exploring multimodality in the laboratory and the field
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing familiar open surfaces
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The use of theatre in requirements gathering and usability studies
Interacting with Computers
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Magical experiences in interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Using prototypes in early pervasive game development
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Developing a mobile reporting system for road maintenance: user research perspective
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Exploring User Requirements for Non-visual Mobile Navigation Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Designing locative media for creative misuse: learning from urban intervention
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Designing for social context of mobility: mobile applications for always-on users
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Fear and the city: role of mobile services in harnessing safety and security in urban use contexts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Designing for mobility: using a mixed ideation approach for mobile service concept
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the 29th ACM international conference on Design of communication
Design of interactive television programs
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Critical design and critical theory: the challenge of designing for provocation
Proceedings of the Designing Interactive Systems Conference
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Design for Research Results: Experimental Prototyping and Play Testing
Simulation and Gaming
Looking ahead: how field trials can work in iterative and exploratory design of ubicomp systems
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Towards doll based design: framework, guidelines and research potentials
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Dolls as props representing users in design: physical qualities and their application
Proceedings of the 24th Australian Computer-Human Interaction Conference
At the mobile experience flicks: making short films to make sense for mobile interaction design
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Designing interactive applications to support novel activities
Advances in Human-Computer Interaction
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Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show how our effort relates to current and past research. In particular, PD (Participatory Design) has inspired us in developing two participatory techniques. The two techniques are organized around situations either staged or real where users and designers can envision and enact future scenarios: a role-playing game with toys, and SPES (Situated and Participative Enactment of Scenarios). They were developed in an industry-funded project that investigates services for the nomadic Internet user of the future. We then discuss how the techniques help in facing the design challenges.