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Cardboard computers: mocking-it-up or hands-on the future
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Interactive System Design
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EWHCI '93 Selected papers from the Third International Conference on Human-Computer Interaction
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
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IPCC/SIGDOC '00 Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork
Learning organizational knowledge: an evolutionary proposal for requirements engineering
SEKE '02 Proceedings of the 14th international conference on Software engineering and knowledge engineering
Participatory Design in Consulting
Computer Supported Cooperative Work
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Computer Supported Cooperative Work
Information Systems Development as an Activity
Computer Supported Cooperative Work
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Designing for ephemerality and prototypicality
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Ethnomethodological architectures: Information systems driven by cultural and community visions
Journal of the American Society for Information Science and Technology
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Information Services and Use
Behaviour & Information Technology - Computer Support for Learning Communities
Playground games: a design strategy for supporting and understanding coordinated activity
Proceedings of the 7th ACM conference on Designing interactive systems
Usability and interaction design-new challenges for the Scandinavian tradition
Behaviour & Information Technology - Work with Computing Systems WWCS 2007, Stockholm
Encountering others: reciprocal openings in participatory design and user-centered design
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Human-Computer Interaction
Concerns at work: designing useful procedures
Human-Computer Interaction
Representations and user-developer interaction in cooperative analysis and design
Human-Computer Interaction
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Human-Computer Interaction
Human-Computer Interaction
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UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
When users become collaborators: towards continuous and context-aware user input
Proceedings of the 24th ACM SIGPLAN conference companion on Object oriented programming systems languages and applications
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Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
PD method and socio-political context of the development organization
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
User gains and PD aims: assessment from a participatory design project
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Towards a feminist HCI methodology: social science, feminism, and HCI
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Requirements engineering process improvement: an industrial case study
REFSQ'11 Proceedings of the 17th international working conference on Requirements engineering: foundation for software quality
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
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User participation has been recognized as a way of gaining more knowledge about work and improving the quality of the computer application to be designed. Often the problems of user participation have been discussed from the point of view of researchers getting access to the users. Yet user participation should also be seen from the point of view of the conditions of the participation process-that is, how the conditions are set for the users to participate with designers (and managers). Experiences from participatory design projects show problems that participatory design research needs to deal with. This article suggests that the Scandinavian collective resource projects can help research in this process. However, these projects were carried out under circumstances quite different from those of corporations in the 1990s, and this fact must certainly be considered when investigating the creation of conditions for participation. The article presents a recent project, AT project, to discuss the concerns and conditions of participatory design projects today. In the AT project, the actors differed from the collective resource projects in that the actors included several different groups of workers as well as management. This caused the project to focus on resource acquisition for the whole organization as well as groups within it. Part of the idea was to utilize standard technology; at the same time, the project was to develop and implement overall visions about the use of computer technology in the organization. Inspired by philosophical approaches to human development, this article reconsiders the resources acquired in such settings and juxtaposes the work of setting up a technical platform for everyday use with the expansive codevelopment of accompanying visions. The article goes on to suggest that new alliances between groups in organizations-with due concern for their diversity of resources, and with constructive use of the conflicts inherent in the organization-can be a way forward in empowering organizations, making room for groups and individuals within them to act.