Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Beyond the interface: encountering artifacts in use
Designing interaction
Nomadicity: anytime, anywhere in a disconnected world
Mobile Networks and Applications - Special issue on mobile computing and system services
The invisible computer
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Computer
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 5 - Volume 5
The Mobile Connection: The Cell Phone's Impact on Society
The Mobile Connection: The Cell Phone's Impact on Society
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Interaction contextualized in space
interactions - Ambient intelligence: exploring our living environment
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
The sound of touch: physical manipulation of digital sound
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bowl: token-based media for children
Proceedings of the 2007 conference on Designing for User eXperiences
A human activity approach to user interfaces
Human-Computer Interaction
Creating conditions for participation: conflicts and resources in systems development
Human-Computer Interaction
GeoPoke: rotational mechanical systems metaphor for embodied geosocial interaction
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Social devices: autonomous artifacts that communicate on the internet
IOT'08 Proceedings of the 1st international conference on The internet of things
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The paper presents our vision in the process of creating new objects and things, based on reducing the estrangement of Internet content consumption by conceiving interaction modalities suitable for social activities occurring in the here-and-now, in real-time and real-place. These aspects should be incorporated in interactive artefacts not only for the contents consumption but also for editing and manipulating information. We present some projects and concepts that go in this direction, and among them we show the design solutions developed in our laboratory that aim to enhance the role of the physical location, social and cultural environment in affecting the contents and the way to interact with them.