Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Tangible UIs for media control: probes into the design space
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Tangible user interfaces for children
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
First steps in distributed tangible technologies: a virtual tug of war
Proceedings of the 8th International Conference on Interaction Design and Children
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
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'Bowl' is a simple token-based media player designed as a self-contained interface for children between 2--4. The project focuses on the use of tangible interfaces for handling media in relevant physical and social contexts - in this case the home environment. An initial investigation of containers leads to the consideration of bowls as interfaces for viewing, sharing and presenting media. Subsequent investigation of everyday objects leads to the use of toys and a range of familiar items as tokens with relationships to media. The resulting prototype and extensive user-testing shows strong relationships between playful activities and media consumption. The project extends a rich history of previous work in token-based interfaces by implementing a long-term, iterative design and testing process in contextually relevant situations.