CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Xerox Star: A Retrospective
Computer
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Mapping GUIs to auditory interfaces
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
The computer user as toolsmith: the use, reuse, and organization of computer-based tools
The computer user as toolsmith: the use, reuse, and organization of computer-based tools
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Animating user interfaces using animation servers
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SWEETPEA: software tools for programmable embodied agents
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
PaperButtons: expanding a tangible user interface
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
An evaluation of a multiple interface design solution for bloated software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interacting at a Distance Using Semantic Snarfing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
IconStickers: Converting Computer Icons into Real Paper Icons
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Extending the windows desktop interface with connected handheld computers
WSS'00 Proceedings of the 4th conference on USENIX Windows Systems Symposium - Volume 4
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Mixed interaction space: designing for camera based interaction with mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CookieFlavors: easy building blocks for wireless tangible input
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Creating ad hoc instruments with Pin&Play&Perform
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Proceedings of the 8th international conference on Multimodal interfaces
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Integration of virtual and real document organization
Proceedings of the 2nd international conference on Tangible and embedded interaction
A malleable physical interface for copying, pasting, and organizing digital clips
Proceedings of the 2nd international conference on Tangible and embedded interaction
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Bowl: token-based media for children
Proceedings of the 2007 conference on Designing for User eXperiences
Touch-display keyboards: transforming keyboards into interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Spinning data: remixing live data like a music dj
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Instant user interfaces: repurposing everyday objects as input devices
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Prototyping tangibles: exploring form and interaction
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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When using today's productivity applications, people rely heavily on graphical controls (GUI widgets) as the way to invoke application functions and to obtain feedback. Yet we all know that certain controls can be difficult or tedious to find and use. As an alternative, a customizable physical interface lets an end-user easily bind a modest number of physical controls to similar graphical counterparts. The user can then use the physical control to invoke the corresponding graphical control's function, or to display its graphical state in a physical form. To show how customizable physical interfaces work, we present examples that illustrate how our combined phidgets® and widget tap packages are used to link existing application widgets to physical controls. While promising, our implementation prompts a number of issues relevant to others pursuing interface customization.