SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Augmenting the workaday world with Elvin
Proceedings of the Sixth European conference on Computer supported cooperative work
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Web site design: a case study in usability testing using paper prototypes
IPCC/SIGDOC '00 Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork
JavaSpaces Principles, Patterns, and Practice
JavaSpaces Principles, Patterns, and Practice
The Jini Specifications
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Integrating hardware and software: augmented reality based prototyping method for digital products
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
The Conference Assistant: Combining Context-Awareness with Wearable Computing
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Promoting universal usability with multi-layer interface design
CUU '03 Proceedings of the 2003 conference on Universal usability
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
A sketching interface for modeling the internal structures of 3D shapes
ACM SIGGRAPH 2006 Courses
Designing Interactions
Guest Editors' Introduction: Sketch-Based Interaction
IEEE Computer Graphics and Applications
Sketch-Based 3D-Shape Creation for Industrial Styling Design
IEEE Computer Graphics and Applications
Open Source Software: All You Do Is Put It Together
IEEE Software
Creativity support tools: accelerating discovery and innovation
Communications of the ACM
Sketching reality: Realistic interpretation of architectural designs
ACM Transactions on Graphics (TOG)
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hacking, Mashing, Gluing: Understanding Opportunistic Design
IEEE Pervasive Computing
End-User Service Computing: Spreadsheets as a Service Composition Tool
IEEE Transactions on Services Computing
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Mashing Up Oil and Water: Combining Heterogeneous Services for Diverse Users
IEEE Internet Computing
Sketching interactive systems with sketchify
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Procedings of the Second Conference on Creativity and Innovation in Design
Playful ARM hand training after stroke
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Interactive prototyping of tabletop and surface applications
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Towards understanding the potential of sketching animated visualizations in generative workshops
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Recent discussions in the interaction design community have called attention to sketching as an omnipresent element of any disciplined activity of design, and have pointed out that sketching should be extended beyond the simple creation of a pencil trace on paper. More specifically, the need to deal with all attributes of a user experience, especially the timing, phrasing, and feel of the interaction, has been identified. In this article, we propose extending the concept of sketching with a pencil on paper to the more generic concept of fluent exploration of interactive materials. We define interactive materials as any piece of software or hardware that represents or simulates a part of the interactive user experience, such as input from sensors, output in the form of sound, video, or image, or interaction with Web services or specialized programs. We have implemented the proposed concept within Sketchify, a tool for sketching user interfaces. Sketchify gives designers the freedom to manipulate interactive materials by combining elements of traditional freehand sketching with functional extensions and end-user programming tools, such as spreadsheets and scripting. We have evaluated Sketchify in the education of interaction designers, identifying both successful aspects and aspects that need further improvements.