Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Designing solid objects using interactive sketch interpretation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Haptics-based volumetric modeling using dynamic spline-based implicit functions
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Volume Sculpting Using the Level-Set Method
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Editing level-set models with sketched curves
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Hi-index | 0.00 |
This paper presents a sketch-based modeling system for creating objects that have internal structures. The user input consists of hand-drawn sketches and the system automatically generates a volumetric model. The volumetric representation solves any self-intersection problems and enables the creation of models with a variety of topological structures, such as a torus or a hollow sphere. To specify internal structures, our system allows the user to cut the model temporarily and apply modeling operations to the exposed face. In addition, the user can draw multiple contours in the Create or Sweep stages. Our system also allows automatic rotation of the model so that the user does not need to perform frequent manual rotations. Our system is much simpler to implement than a surface-oriented system because no complicated mesh editing code is required. We observed that novice users could quickly create a variety of objects using our system.