Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An implicit surface polygonizer
Graphics gems IV
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Polygonization of non-manifold implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interval volume tetrahedrization
VIS '97 Proceedings of the 8th conference on Visualization '97
Tetrahedral mesh generation by Delaunay refinement
Proceedings of the fourteenth annual symposium on Computational geometry
Progressive tetrahedralizations
Proceedings of the conference on Visualization '98
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIAM Review
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Simplification of Tetrahedral meshes with accurate error evaluation
Proceedings of the conference on Visualization '00
Interior/exterior classification of polygonal models
Proceedings of the conference on Visualization '00
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Texturing and Modeling
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Interactive shape design using volumetric implicit PDEs
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Generative 3D models: a key to more information within less bandwidth at higher quality
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
A sketching interface for modeling the internal structures of 3D shapes
ACM SIGGRAPH 2006 Courses
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A shape design system using volumetric implicit PDEs
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A sketching interface for modeling the internal structures of 3D shapes
ACM SIGGRAPH 2007 courses
Efficient editing of aged object textures
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
ACM SIGGRAPH Asia 2008 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
An implicit complexes framework for heterogeneous objects modelling
Heterogeneous objects modelling and applications
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
Proceedings of the 2011 SIGGRAPH Asia Conference
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
Phenomenological simulation of efflorescence in brick constructions
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Interactive physically based fluid and erosion simulation
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Animating corrosion and erosion
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Volume painter: geometry-guided volume modeling by sketching on the cross-section
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Topology-consistent design for 3D freeform meshes with harmonic interpolation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
OpenFab: a programmable pipeline for multi-material fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Spec2Fab: a reducer-tuner model for translating specifications to 3D prints
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Challenges in procedural modeling of buildings
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
Hi-index | 0.00 |
We present a procedural approach to authoring layered, solid models. Using a simple scripting language, we define the internal structure of a volume from one or more input meshes. Sculpting and simulation operators are applied within the context of the language to shape and modify the model. Our framework treats simulation as a modeling operator rather than simply as a tool for animation, thereby suggesting a new paradigm for modeling as well as a new level of abstraction for interacting with simulation environments.Capturing real-world effects with standard modeling techniques is extremely challenging. Our key contribution is a concise procedural approach for seamlessly building and modifying complex solid geometry. We present an implementation of our language using a flexible tetrahedral representation. We show a variety of complex objects modeled in our system using tools that interface with finite element method and particle system simulations.