Introduction to Solid Modeling
Introduction to Solid Modeling
PostScript language reference manual (2nd ed.)
PostScript language reference manual (2nd ed.)
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Geometric programming: a programming approach to geometric design
ACM Transactions on Graphics (TOG)
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rapid evaluation of Catmull-Clark subdivision surfaces
Proceedings of the seventh international conference on 3D Web technology
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
IEEE Computer Graphics and Applications
Generative parametric design of Gothic window tracery
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Compilation of procedural models
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Semantic fitting and reconstruction
Journal on Computing and Cultural Heritage (JOCCH)
3D modeling in a web browser to formulate content-based 3D queries
Proceedings of the 14th International Conference on 3D Web Technology
Procedural modeling for digital cultural heritage
Journal on Image and Video Processing - Special issue on image and video processing for cultural heritage
Modeling procedural knowledge: a generative modeler for cultural heritage
EuroMed'10 Proceedings of the Third international conference on Digital heritage
3D modeling for non-expert users with the castle construction kit v0.5
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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This paper proposes a novel, yet extremely compact shape representation method. Its main feature is that 3D shapes are represented in terms of functions instead of geometric primitives. Given a set of - typically only a few - specific parameters, the evaluation of such a function results in a model that is one instance of a general shape. Particularly important for the web context with client systems of widely varying rendering performance is the support of a semantic level-of-detail superior to any low-level polygon reduction scheme.The shape description language has the power of a full programming language, but it has an extremely simple syntax. It serves as a ***mesh creation/manipulation language'. It is designed to facilitate the composition of more complex modeling operations out of simpler ones. Thus, it allows to create high-level operators which evaluate to arbitrarily complex, parameterized shapes. The underlying low-level shape representation is a boundary representation mesh in combination with Catmull/Clark subdivision surfaces.