The algorithmic beauty of plants
The algorithmic beauty of plants
Computability, complexity, and languages (2nd ed.): fundamentals of theoretical computer science
Computability, complexity, and languages (2nd ed.): fundamentals of theoretical computer science
Handbook of graph grammars and computing by graph transformation: vol. 2: applications, languages, and tools
Introduction to the Theory of Computation
Introduction to the Theory of Computation
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
ACM SIGGRAPH 2003 Papers
Generative 3D models: a key to more information within less bandwidth at higher quality
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Procedural Urban Modeling in Practice
IEEE Computer Graphics and Applications
Procedural 3D reconstruction of Puuc buildings in Xkipché
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Visualizing temporal uncertainty in 3D virtual reconstructions
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Using procedural modeling to explore alternative designs for the louvre
Journal on Computing and Cultural Heritage (JOCCH)
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The rapid development of computer graphics and imaging provides the modern archeologist with several tools to realistically model and visualize archeological sites in 3D. This, however, creates a tension between veridical and realistic modeling. Visually compelling models may lead people to falsely believe that there exists very precise knowledge about the past appearance of a site. In order to make the underlying uncertainty visible, it has been proposed to encode this uncertainty with different levels of transparency in the rendering, or of decoloration of the textures. We argue that procedural modeling technology based on shape grammars provides an interesting alternative to such measures, as they tend to spoil the experience for the observer. Both its efficiency and compactness make procedural modeling a tool to produce multiple models, which together sample the space of possibilities. Variations between the different models express levels of uncertainty implicitly, while letting each individual model keeping its realistic appearance. The underlying, structural description makes the uncertainty explicit. Additionally, procedural modeling also yields the flexibility to incorporate changes as knowledge of an archeological site gets refined. Annotations explaining modeling decisions can be included. We demonstrate our procedural modeling implementation with several recent examples.