Procedural Urban Modeling in Practice

  • Authors:
  • Benjamin Watson;Pascal Müller;Oleg Veryovka;Andy Fuller;Peter Wonka;Chris Sexton

  • Affiliations:
  • North Carolina State University;Procedural Inc.;Electronic Arts;Electronic Arts;Arizona State University;Johns Hopkins University

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2008

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Abstract

Film and game studios can no longer meet audience demand for visual content by increasing production budgets. Instead they are turning to procedural modeling, particularly for modeling cities. The authors review procedural modeling, examine the CityEngine tool, and study the use of procedural urban modeling in Electronic Arts' Need for Speed games.