Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Generating Autonomous Time-Varying Virtual Cities
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Procedural Urban Modeling in Practice
IEEE Computer Graphics and Applications
ACM SIGGRAPH Asia 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals
Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Make it home: automatic optimization of furniture arrangement
ACM SIGGRAPH 2011 papers
Interactive furniture layout using interior design guidelines
ACM SIGGRAPH 2011 papers
Advanced Engineering Informatics
Generating and exploring good building layouts
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
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We propose a framework that enables adding intuitive high level control to an existing urban procedural model. In particular, we provide a mechanism to interactively edit urban models, a task which is important to stakeholders in gaming, urban planning, mapping, and navigation services. Procedural modeling allows a quick creation of large complex 3D models, but controlling the output is a well-known open problem. Thus, while forward procedural modeling has thrived, in this paper we add to the arsenal an inverse modeling tool. Users, unaware of the rules of the underlying urban procedural model, can alternatively specify arbitrary target indicators to control the modeling process. The system itself will discover how to alter the parameters of the urban procedural model so as to produce the desired 3D output. We label this process inverse design.