Simulated annealing and Boltzmann machines: a stochastic approach to combinatorial optimization and neural computing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Intelligent Critic System for Architectural Design
IEEE Transactions on Knowledge and Data Engineering
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Stochastic Optimization (Scientific Computation)
Stochastic Optimization (Scientific Computation)
The Minimum Description Length Principle (Adaptive Computation and Machine Learning)
The Minimum Description Length Principle (Adaptive Computation and Machine Learning)
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Graphical Models
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH Asia 2008 papers
Monte Carlo Strategies in Scientific Computing
Monte Carlo Strategies in Scientific Computing
Screen-space perceptual rendering of human skin
ACM Transactions on Applied Perception (TAP)
Exploratory modeling with collaborative design spaces
ACM SIGGRAPH Asia 2009 papers
Computer-generated residential building layouts
ACM SIGGRAPH Asia 2010 papers
Rendering synthetic objects into legacy photographs
Proceedings of the 2011 SIGGRAPH Asia Conference
Synthesizing open worlds with constraints using locally annealed reversible jump MCMC
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Guided exploration of physically valid shapes for furniture design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Motion-guided mechanical toy modeling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
DressUp!: outfit synthesis through automatic optimization
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Example-based synthesis of 3D object arrangements
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
An interactive approach to semantic modeling of indoor scenes with an RGBD camera
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Automatic stylistic manga layout
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Material memex: automatic material suggestions for 3D objects
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Inverse design of urban procedural models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Scoring functions for automatic arrangement of business interiors
SIGGRAPH Asia 2012 Technical Briefs
Procedural facade variations from a single layout
ACM Transactions on Graphics (TOG)
Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Generating and exploring good building layouts
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Interactive by-example design of artistic packing layouts
ACM Transactions on Graphics (TOG)
Reshuffle-based interior scene synthesis
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Challenges and ideas in procedural modeling of interiors
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
Hi-index | 0.00 |
We present a system that automatically synthesizes indoor scenes realistically populated by a variety of furniture objects. Given examples of sensibly furnished indoor scenes, our system extracts, in advance, hierarchical and spatial relationships for various furniture objects, encoding them into priors associated with ergonomic factors, such as visibility and accessibility, which are assembled into a cost function whose optimization yields realistic furniture arrangements. To deal with the prohibitively large search space, the cost function is optimized by simulated annealing using a Metropolis-Hastings state search step. We demonstrate that our system can synthesize multiple realistic furniture arrangements and, through a perceptual study, investigate whether there is a significant difference in the perceived functionality of the automatically synthesized results relative to furniture arrangements produced by human designers.