Screen-space perceptual rendering of human skin

  • Authors:
  • Jorge Jimenez;Veronica Sundstedt;Diego Gutierrez

  • Affiliations:
  • Universidad de Zaragoza, Zaragoza, Spain;Trinity College Dublin, Dublin, Ireland;Universidad de Zaragoza, Zaragoza, Spain

  • Venue:
  • ACM Transactions on Applied Perception (TAP)
  • Year:
  • 2009

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Abstract

We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and light position, the images rendered using our novel shader have as high visual realism as a previously developed physically-based shader.