Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
GPU algorithms for radiosity and subsurface scattering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Measuring bidirectional texture reflectance with a kaleidoscope
ACM SIGGRAPH 2003 Papers
Linear light source reflectometry
ACM SIGGRAPH 2003 Papers
Path integration for light transport in volumes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive rendering of translucent deformable objects
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Recovering 3-D shape and reflectance from a small number of photographs
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Rendering of Local Subsurface Scattering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Rendering plant leaves faithfully
ACM SIGGRAPH 2003 Sketches & Applications
ACM SIGGRAPH 2003 Sketches & Applications
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Perceiving translucent materials
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM SIGGRAPH 2004 Papers
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
Realistic shading of human skin in real time
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Surface detail capturing for realistic facial animation
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
A lighting model for general participating media
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Reflectance from Images: A Model-Based Approach for Human Faces
IEEE Transactions on Visualization and Computer Graphics
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
Modeling and rendering of quasi-homogeneous materials
ACM SIGGRAPH 2005 Papers
All-frequency interactive relighting of translucent objects with single and multiple scattering
ACM SIGGRAPH 2005 Papers
Low-Level Image Cues in the Perception of Translucent Materials
ACM Transactions on Applied Perception (TAP)
An efficient representation of complex materials for real-time rendering
Proceedings of the ACM symposium on Virtual reality software and technology
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects
GI '05 Proceedings of Graphics Interface 2005
Rendering translucency with Perlin noise
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Photorealistic lighting with offset radiance transfer mapping
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Acquiring scattering properties of participating media by dilution
ACM SIGGRAPH 2006 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
A reflectance model for diffuse fluorescent surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A dual funnel approximation for the appearance of translucent material
ACM SIGGRAPH 2006 Research posters
Processing and editing of faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Sketches
Dynamic aspects of real-time face-rendering
Proceedings of the ACM symposium on Virtual reality software and technology
ACM SIGGRAPH 2006 Courses
Playable universal capture: compression and real-time sequencing of image-based facial animation
ACM SIGGRAPH 2006 Courses
A fast translucency appearance model
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
An empirical model for heterogeneous translucent objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Polarization Multiplexing and Demultiplexing for Appearance-Based Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling and digitizing human facial reflectance
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A rapid hierarchical rendering technique for translucent materials
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling ice dynamics as a thin-film Stefan problem
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Physics-Based Subsurface Visualization of Human Tissue
IEEE Transactions on Visualization and Computer Graphics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
Computing the scattering properties of participating media using Lorenz-Mie theory
ACM SIGGRAPH 2007 papers
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Noise-free BSSRDF rendering on the cheap
ACM SIGGRAPH 2007 posters
ACM SIGGRAPH 2007 courses
Shading food: making it tasty for ratatouille
ACM SIGGRAPH 2007 courses
Curvature-based shading of translucent materials, such as human skin
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
ACM Transactions on Graphics (TOG)
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Color Subspaces as Photometric Invariants
International Journal of Computer Vision
A Light Scattering Model for Layered Dielectrics with Rough Surface Boundaries
International Journal of Computer Vision
A modified dipole-approximation considering optical depth to represent translucent materials
ACM SIGGRAPH 2008 posters
The beam radiance estimate for volumetric photon mapping
ACM SIGGRAPH 2008 classes
Rendering translucent materials using photon diffusion
ACM SIGGRAPH 2008 classes
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Time-resolved 3d capture of non-stationary gas flows
ACM SIGGRAPH Asia 2008 papers
Practical modeling and acquisition of layered facial reflectance
ACM SIGGRAPH Asia 2008 papers
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
Real-Time Illumination of Foliage Using Depth Maps
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
The Appearance of Human Skin: A Survey
Foundations and Trends® in Computer Graphics and Vision
Participating media illumination using light propagation maps
ACM Transactions on Graphics (TOG)
Motion in Games
Virtual relighting of a Roman statue head from Herculaneum: a case study
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Light interaction with human skin: from believable images to predictable models
ACM SIGGRAPH ASIA 2008 courses
ACM SIGGRAPH 2009 papers
SubEdit: a representation for editing measured heterogeneous subsurface scattering
ACM SIGGRAPH 2009 papers
Single scattering in refractive media with triangle mesh boundaries
ACM SIGGRAPH 2009 papers
Rendering the effect of labradoescence
Proceedings of Graphics Interface 2009
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Numerical Simulation of Endoscopic Images in Photodynamic Diagnosis
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Screen-space perceptual rendering of human skin
ACM Transactions on Applied Perception (TAP)
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Biophysically-based appearance models: the bumpy road toward predictability
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH ASIA 2009 Courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
The Digital Emily project: photoreal facial modeling and animation
ACM SIGGRAPH 2009 Courses
ACM SIGGRAPH 2009 Courses
Image-space subsurface scattering for interactive rendering of deformable translucent objects
IEEE Computer Graphics and Applications - Special issue title on generating 3D building models a VR playground for teaching math
Bayesian Reflectance Component Separation
KES '09 Proceedings of the 13th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems: Part II
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Estimating reflectance functions using a cyberware 3030 scanner
CAIP'07 Proceedings of the 12th international conference on Computer analysis of images and patterns
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Rendering of translucent objects based upon PRT techniques
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
Descattering transmission via angular filtering
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Journal of Biomedical Imaging
A quantized-diffusion model for rendering translucent materials
ACM SIGGRAPH 2011 papers
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
SCIA'11 Proceedings of the 17th Scandinavian conference on Image analysis
SSLPV: subsurface light propagation volumes
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics (TOG)
Real-time and interactive rendering for translucent materials such as human skin
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Measuring and modeling of multi-layered subsurface scattering for human skin
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
Material information acquisition using a ToF range sensor for interactive object recognition
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
A new photographing apparatus for skin maps of human face rendering
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
An approximate image-space approach for real-time rendering of deformable translucent objects
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A light scattering model for layered rough surfaces
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
Interactive transfer of human facial color
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Real-time multiple scattering using light propagation volumes
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Image-Based generation of facial skin texture with make-up
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Estimating diffusion parameters from polarized spherical gradient illumination
ACM SIGGRAPH 2012 Posters
Estimating diffusion parameters from polarized spherical gradient illumination
ACM SIGGRAPH 2012 Talks
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Realistic rendering of organ for surgery simulator
Computers & Mathematics with Applications
Real-time spherical harmonics based subsurface scattering
ICIAR'12 Proceedings of the 9th international conference on Image Analysis and Recognition - Volume Part I
Real-time realistic illumination and shading of stratiform clouds
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Optimizing environment maps for material depiction
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Animatable facial reflectance fields
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Practical rendering of multiple scattering effects in participating media
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A hybrid monte carlo method for accurate and efficient subsurface scattering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
An illumination model for a skin layer bounded by rough surfaces
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Efficient rendering of human skin
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Dirty glass: rendering contamination on transparent surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Rendering discrete random media using precomputed scattering solutions
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Rendering translucent materials using photon diffusion
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Physically based real-time translucency for leaves
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Visual chatter in the real world
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A spectral BSSRDF for shading human skin
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A methodology for the physically accurate visualisation of roman polychrome statuary
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Parallel solution to the radiative transport
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
A simplified model for inhomogeneous subsurface scattering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Accelerated light propagation through participating media
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Advanced light material interaction for direct volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A practical framework for virtual viewing and relighting
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Computer Graphics Forum
Accurate Translucent Material Rendering under Spherical Gaussian Lights
Computer Graphics Forum
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Recent advances in physically-based appearance modeling of cloth
SIGGRAPH Asia 2012 Courses
A practical analytic model for the radiosity of translucent scenes
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
A practical model for computing the BRDF of real world materials
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Fabricating translucent materials using continuous pigment mixtures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Reflectance estimation of human face from a single shot image
ACM SIGGRAPH 2013 Posters
ACM SIGGRAPH 2013 Talks
An empirical study on the effects of translucency on photometric stereo
The Visual Computer: International Journal of Computer Graphics
Inverse volume rendering with material dictionaries
ACM Transactions on Graphics (TOG)
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
Rendering scenes with participating media based on RBFs for photon mapping using graphics hardware
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
Photon beam diffusion: a hybrid Monte Carlo method for subsurface scattering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.