A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Modeling and rendering of quasi-homogeneous materials
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Fast example-based surface texture synthesis via discrete optimization
The Visual Computer: International Journal of Computer Graphics
An empirical model for heterogeneous translucent objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
IEEE Transactions on Visualization and Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
ACM Transactions on Graphics (TOG)
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
SubEdit: a representation for editing measured heterogeneous subsurface scattering
ACM SIGGRAPH 2009 papers
High quality solid texture synthesis using position and index histogram matching
The Visual Computer: International Journal of Computer Graphics - Special Issue: CAD/Graphics 2009
Solid-Texture Synthesis: A Survey
IEEE Computer Graphics and Applications
Heterogeneous Subsurface Scattering Using the Finite Element Method
IEEE Transactions on Visualization and Computer Graphics
Real-time rendering of deformable heterogeneous translucent objects using multiresolution splatting
The Visual Computer: International Journal of Computer Graphics - CGI'2012 Conference
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
A spectral BSSRDF for shading human skin
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Efficient synthesis of gradient solid textures
Graphical Models
Semiregular Solid Texturing from 2D Image Exemplars
IEEE Transactions on Visualization and Computer Graphics
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We present a method to synthesize solid textures from heterogeneous translucent materials that have a complex pattern and subsurface scattering effect. A solid texture provides consistent texture throughout the volume, so that it can be used to model the texture on an arbitrary geometry. However, solid texture synthesis requires a huge amount of time to generate the volume. Moreover, a synthesized solid texture acquires only the color information from an input exemplar. Therefore, it has been difficult to render the appearance of a translucent object realistically without additional appearance data. In this paper, we introduce a new search method to accelerate synthesizing of solid textures. This method decomposes the candidates in an exemplar into several subgroups and searches for the best similar neighborhood in each decomposed subgroup. We also apply subsurface scattering effects to the shell layer of a synthesized object for realistic rendering of a translucent solid texture. Experimental results show that our rendering method can produce realistic rendering results for various heterogeneous translucent objects. It can also represent cross-sections of an object realistically without reconstructing the texture and surface geometry.