Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Proceedings of the 2007 symposium on Interactive 3D graphics and games
IEEE Transactions on Visualization and Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
Proceedings of the 2011 SIGGRAPH Asia Conference
Efficient solid texture synthesis using gradient solids
CVM'12 Proceedings of the First international conference on Computational Visual Media
Efficient synthesis of gradient solid textures
Graphical Models
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
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Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restrict synthesis to a subset of the voxels, while enforcing spatial determinism. This is especially useful when texturing objects, since only a thick layer around the surface needs to be synthesized. A major difficulty lies in reducing the dependency chain of neighborhood matching, so that each voxel only depends on a small number of other voxels. Our key idea is to synthesize a volume from a set of pre-computed 3D candidates, each being a triple of interleaved 2D neighborhoods. We present an efficient algorithm to carefully select in a pre-process only those candidates forming consistent triples. This significantly reduces the search space during subsequent synthesis. The result is a new parallel, spatially deterministic solid texture synthesis algorithm which runs efficiently on the GPU. Our approach generates high resolution solid textures on surfaces within seconds. Memory usage and synthesis time only depend on the output textured surface area. The GPU implementation of our method rapidly synthesizes new textures for the surfaces appearing when interactively breaking or cutting objects.