SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A genetic algorithm for packing in three dimensions
SAC '92 Proceedings of the 1992 ACM/SIGAPP symposium on Applied computing: technological challenges of the 1990's
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
ACM SIGGRAPH 2005 Papers
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Parallel Poisson disk sampling
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2010 papers
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Diffusion curve textures for resolution independent texture mapping
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Object-space multiphase implicit functions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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We introduce multiscale vector volumes, a compact vector representation for volumetric objects with complex internal structures spanning a wide range of scales. With our representation, an object is decomposed into components and each component is modeled as an SDF tree, a novel data structure that uses multiple signed distance functions (SDFs) to further decompose the volumetric component into regions. Multiple signed distance functions collectively can represent non-manifold surfaces and deliver a powerful vector representation for complex volumetric features. We use multiscale embedding to combine object components at different scales into one complex volumetric object. As a result, regions with dramatically different scales and complexities can co-exist in an object. To facilitate volumetric object authoring and editing, we have also developed a scripting language and a GUI prototype. With the help of a recursively defined spatial indexing structure, our vector representation supports fast random access, and arbitrary cross sections of complex volumetric objects can be visualized in real time.