Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Towards Local Control for Image-Based Texture Synthesis
SIBGRAPI '02 Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Frequency domain normal map filtering
ACM SIGGRAPH 2007 papers
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Parallel Hidden Hierarchical Fields for Multi-scale Reconstruction
EMMCVPR '09 Proceedings of the 7th International Conference on Energy Minimization Methods in Computer Vision and Pattern Recognition
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Texture synthesis by interspersing patches in a chessboard pattern
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Controllable texture synthesis for runtime simulation of large-scale vegetation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Self-similar texture for coherent line stylization
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Photo zoom: high resolution from unordered image collections
ACM SIGGRAPH 2010 Posters
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
Photo zoom: high resolution from unordered image collections
Proceedings of Graphics Interface 2010
Making slide shows with zoomquilts
Journal of Computer Science and Technology
Microgeometry capture using an elastomeric sensor
ACM SIGGRAPH 2011 papers
Proceedings of the 2011 SIGGRAPH Asia Conference
Super-resolution texture synthesis using stochastic PAR/NL model
Journal of Visual Communication and Image Representation
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Effective browsing of long audio recordings
Proceedings of the 2nd ACM international workshop on Interactive multimedia on mobile and portable devices
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Technical Section: Multi-exemplar inhomogeneous texture synthesis
Computers and Graphics
On-the-fly multi-scale infinite texturing from example
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture. However, previous methods rely on single input exemplars that can capture only a limited band of spatial scales. For example, synthesizing a continent-like appearance at a variety of zoom levels would require an impractically high input resolution. In this paper, we develop a multiscale texture synthesis algorithm. We propose a novel example-based representation, which we call an exemplar graph, that simply requires a few low-resolution input exemplars at different scales. Moreover, by allowing loops in the graph, we can create infinite zooms and infinitely detailed textures that are impossible with current example-based methods. We also introduce a technique that ameliorates inconsistencies in the user's input, and show that the application of this method yields improved interscale coherence and higher visual quality. We demonstrate optimizations for both CPU and GPU implementations of our method, and use them to produce animations with zooming and panning at multiple scales, as well as static gigapixel-sized images with features spanning many spatial scales.