An optimal algorithm for approximate nearest neighbor searching fixed dimensions
Journal of the ACM (JACM)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Fast example-based surface texture synthesis via discrete optimization
The Visual Computer: International Journal of Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
IEEE Transactions on Visualization and Computer Graphics
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
International Journal of Computer Applications in Technology
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We develop a direct and accurate approach for local resampling in vector fields, and then use the approach to synthesise textures on 2D manifold surfaces directly from a texture exemplar. Regular-grid patches produced by the local resampling are used as building blocks for texture synthesis. Then, texture optimisation and patch-based sampling are generalised to synthesise texture directly in vector fields. Users can control the vector field on the mesh to generate textures with local variations including the orientation and scale. Many experimental results are presented to demonstrate the ease of use and reliable results provided by our system.