Tilings and patterns
An aperiodic set of 13 Wang tiles
Discrete Mathematics
A small aperiodic set of Wang tiles
Discrete Mathematics
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Graph matching with subdivision surfaces for texture synthesis on surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Real-time texture synthesis using s-tile set
Journal of Computer Science and Technology
Semiregular patterns on surfaces
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Semi-stochastic tilings for example-based texture synthesis
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Synthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by decoupling the texture synthesis process into two steps: surface mapping and tile placement. This paper reformulates the texture tiling mechanism of Wang tiles for arbitrary topological surfaces. Once we created a low distortion conformal map from the input surface to a quad-based geometry, we can generate a tiling graph over the geometric dual graph of the quad-based geometry, and produce a proper tile orientation on all quad faces so that we can layout textured tiles on quads and map texture back to the input surface accordingly. Since tile placement is independent of the input surface geometry, we can perform the tiling process in no time and change texture pattern on the input surface simply by switching a tile set. No additional computation is needed. As a demonstration, we experimented texture tiling of Wang tiles on spheres, polycubes, as well as polycube-mapped models.