Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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One of the most interesting ways of assembling small units is along one of the lattices that make up crystals. In this column I live entirely in a 2D world, so the crystals are nothing but collections of polygons in the plane. It is well known that there are only three regular polygons that can tile the plane. Here the verb tile means to cover the infinite plane with a set of polygons so that no gaps or overlaps exist among the polygons. Each polygon is called a tile and the composite pattern is called a tiling