Part IV: runtime texture synthesis

  • Authors:
  • Sylvain Lefebvre

  • Affiliations:
  • -

  • Venue:
  • ACM SIGGRAPH 2007 courses
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

A typical texture synthesis algorithm takes as input a small example image and produces a much larger image resembling it within a few minutes. Such algorithms are extremely useful as off-line texture generators. However, once the texture is synthesized there is no other option than treating it as a regular image: It must be stored on the disk and loaded into the graphics hardware memory for rendering.