A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Hierarchical Chamfer Matching: A Parametric Edge Matching Algorithm
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fundamentals of computer aided geometric design
Fundamentals of computer aided geometric design
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Algorithms for Graphics and Imag
Algorithms for Graphics and Imag
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Synthesizing transition textures on succession patterns
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Graph matching with subdivision surfaces for texture synthesis on surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Optimizing the parameters for patch-based texture synthesis
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Blend maps: enhanced terrain texturing
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Multiscaled Texture Synthesis Using Multisized Pixel Neighborhoods
IEEE Computer Graphics and Applications
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Optimized tile-based texture synthesis
GI '07 Proceedings of Graphics Interface 2007
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Detail preserving shape deformation in image editing
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
Feature Guided Texture Synthesis (FGTS) for artistic style transfer
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
ACM SIGGRAPH 2008 papers
Technical Section: Texture synthesis based on Direction Empirical Mode Decomposition
Computers and Graphics
Style-learning with feature-based texture synthesis
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Accelerated parallel texture optimization
Journal of Computer Science and Technology
Texture amendment: reducing texture distortion in constrained parameterization
ACM SIGGRAPH Asia 2008 papers
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Tile-Based Interactive Texture Design
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Style learning with feature-based texture synthesis
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Appearance-guided synthesis of element arrangements by example
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
A unified framework for designing textures using energy optimization
Pattern Recognition
Image completion using structural priority belief propagation
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Texture synthesis by interspersing patches in a chessboard pattern
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
IEEE Transactions on Image Processing
A fast nonparametric noncausal MRF-based texture synthesis scheme using a novel FKDE algorithm
IEEE Transactions on Image Processing
Feature-based texture design using deformation techniques
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Fast directional image completion
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Nonparametric Markov random field order estimation and its application in texture synthesis
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Edge-constrained image compositing
Proceedings of Graphics Interface 2011
Journal of Computer Science and Technology
Fast image replacement using multi-resolution approach
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Synthesizing variational direction and scale texture on planar region
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Feature-Based texture synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Texture synthesis using incremental patches
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Parallel patch-based texture synthesis
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Feature-guided dynamic texture synthesis on continuous flows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A fast texture-by-numbers synthesis method based on texture optimization
Proceedings of the 5th International Symposium on Visual Information Communication and Interaction
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
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One significant problem in patch-based texture synthesis is the presence of broken features at the boundary of adjacent patches. The reason is that optimization schemes for patch merging may fail when neighborhood search cannot find satisfactory candidates in the sample texture because of an inaccurate similarity measure. In this paper, we consider both curvilinear features and their deformation. We develop a novel algorithm to perform feature matching and alignment by measuring structural similarity. Our technique extracts a feature map from the sample texture, and produces both a new feature map and texture map. Texture synthesis guided by feature maps can significantly reduce the number of feature discontinuities and related artifacts, and gives rise to satisfactory results.