A dynamic distributed load balancing algorithm with provable good performance
SPAA '93 Proceedings of the fifth annual ACM symposium on Parallel algorithms and architectures
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Region filling and object removal by exemplar-based image inpainting
IEEE Transactions on Image Processing
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We present a novel means of texture inpainting, dubbed Self-Similarity Inpainting, that uses the Self-Similarity Descriptor to implicitly encode complex structures through a summary of local neighborhood comparisons. Pixel patches are selected from a codebook based on descriptor distance in their original locale and after the proposed insertion. We suggest an efficient means of parallelizing this approach across an arbitrarily large number of processors, as well as describing improvements over existing techniques and extensions that shift the tradeoff between inpainting quality and algorithmic efficiency for object or artifact removal. Results are shown for a number of synthetic and captured digital images, including effects upon human foveal attention.