Adaptation in natural and artificial systems
Adaptation in natural and artificial systems
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Artificial Immune Systems: A New Computational Intelligence Paradigm
Artificial Immune Systems: A New Computational Intelligence Paradigm
Theory and Practice of Uncertain Programming
Theory and Practice of Uncertain Programming
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive digital photomontage
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
An artificial immune network for multimodal function optimization on dynamic environments
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Efficient vector quantization using genetic algorithm
Neural Computing and Applications
Optimal Sample Patches Selection for Tile-Based Texture Synthesis
CAD-CG '05 Proceedings of the Ninth International Conference on Computer Aided Design and Computer Graphics
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Completion-based texture design using deformation
The Visual Computer: International Journal of Computer Graphics
Generating an /spl omega/-tile set for texture synthesis
CGI '05 Proceedings of the Computer Graphics International 2005
Optimized tile-based texture synthesis
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 papers
Deformation-based interactive texture design using energy optimization
The Visual Computer: International Journal of Computer Graphics
Fast texel size estimation in visual texture using homogeneity cues
Pattern Recognition Letters
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In this paper, we present a novel interactive texture designscheme based on the tile optimization and image composition. Givena small example texture, the design process starts with applying anoptimized sample patches selection operation to the example textureto obtain a set of sample patches. Then a set ofω-tiles are constructed from these patches. Localchanges to those tiles are further made by composing their localregions with the texture elements or objects interactively selectedfrom other textures or normal images. Such select-compose processis iterated many times until the desired ω-tiles areobtained. Finally the tiles are tiled together to form a largetexture. Our experimental results demonstrate that the proposedtechnique can be used for designing a large variety of versatiletextures from a single small example texture, increasing ordecreasing the decreasing the density of texture elements, as wellas for synthesizing textures from multiple sources.