Deformation-based interactive texture design using energy optimization

  • Authors:
  • Jianbing Shen;Xiaogang Jin;Xiaoyang Mao;Jieqing Feng

  • Affiliations:
  • Zhejiang University, State Key Lab of CAD & CG, 310027, Hangzhou, China;Zhejiang University, State Key Lab of CAD & CG, 310027, Hangzhou, China;University of Yamanashi, Department of Computer and Media Engineering, 400-0016, Kofu, Yamanashi, Japan;Zhejiang University, State Key Lab of CAD & CG, 310027, Hangzhou, China

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 2007

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Abstract

In this paper, we present a novel interactive texture design scheme based on deformation and energy optimization. Given a small sample texture, the design process starts with applying a set of deformation operations to the sample texture to obtain a set of deformed textures. Then local changes to those deformed textures are further made by replacing their local regions with the texture elements interactively selected from other textures. Such a deform–select–replace process is iterated many times until the desired deformed textures are obtained. Finally the deformed textures are composed to form a large texture with graph-cut optimization. By combining the graph-cut algorithm with an energy optimization process, interactive selections of local texture elements are done simply through indicating the positions of texture elements very roughly with a brush tool. Our experimental results demonstrate that the proposed technique can be used for designing a large variety of versatile textures from a single small sample texture, increasing or decreasing the density of texture elements, as well as for synthesizing textures from multiple sources.