Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Consistent mesh parameterizations
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive digital photomontage
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Cross-parameterization and compatible remeshing of 3D models
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Context-based surface completion
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Intelligent Mesh Scissoring Using 3D Snakes
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Geometric texture synthesis by example
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Similarity-based surface modelling using geodesic fans
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Interactive part selection for mesh and point models using hierarchical graph-cut partitioning
Proceedings of Graphics Interface 2009
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
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We present a novel technique for surface modelling by example called surfacing by numbers. Our system allows easy detail reuse from existing 3D models or images. The user selects a source region and a target region, and the system transfers detail from the source to the target. The source may be elsewhere on the target surface, on another surface altogether, or even part of an image. As transfer is formulated as synthesis with a novel surface-based adaptation of graph cuts, the source and target regions need not match in size or shape, and details can be geometric, textural or even user-defined in nature.A major contribution of our work is our fast, graph cut-based interactive surface segmentation algorithm. Unlike approaches based on scissoring, the user loosely strokes within the body of each desired region, and the system computes optimal boundaries between regions via minimum-cost graph cut. Thus, less precision is required, the amount of interaction is unrelated to the complexity of the boundary, and users do not need to search for a view of the model in which a cut can be made.