Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Consistent mesh parameterizations
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis
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Metamorphosis of Arbitrary Triangular Meshes
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Modeling and Rendering for Realistic Facial Animation
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Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Globally smooth parameterizations with low distortion
ACM SIGGRAPH 2003 Papers
Fundamentals of spherical parameterization for 3D meshes
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Multiresolution Interpolation Meshes
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Duplicate-skins for compatible mesh modelling
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Graphical Models - Special issue on SMI 2004
GI '06 Proceedings of Graphics Interface 2006
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A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Periodic global parameterization
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Geometric modeling based on triangle meshes
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Face transfer with multilinear models
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Manifold-based approach to semi-regular remeshing
Graphical Models
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Harmonic volumetric mapping for solid modeling applications
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Surface parameterization via aligning optimal local flattening
Proceedings of the 2007 ACM symposium on Solid and physical modeling
A spectral approach to shape-based retrieval of articulated 3D models
Computer-Aided Design
Stretch-based tetrahedral mesh manipulation
GI '07 Proceedings of Graphics Interface 2007
Computing general geometric structures on surfaces using Ricci flow
Computer-Aided Design
Geometric modeling in shape space
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Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Non-iterative approach for global mesh optimization
Computer-Aided Design
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
An image processing approach to surface matching
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2008 papers
Surface matching using consistent pants decomposition
Proceedings of the 2008 ACM symposium on Solid and physical modeling
A genus oblivious approach to cross parameterization
Computer Aided Geometric Design
GPU techniques for creating visually diverse crowds in real-time
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Multimorphing: A tool for shape synthesis and analysis
Advances in Engineering Software
3D Triangular Mesh Parameterization with Semantic Features Based on Competitive Learning Methods
IEICE - Transactions on Information and Systems
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Computers and Graphics
Symmetry-Aware Mesh Processing
Proceedings of the 13th IMA International Conference on Mathematics of Surfaces XIII
Recent Advances in Computational Conformal Geometry
Proceedings of the 13th IMA International Conference on Mathematics of Surfaces XIII
Surface Quasi-Conformal Mapping by Solving Beltrami Equations
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Generalized Koebe's method for conformal mapping multiply connected domains
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
3D shape consistent correspondence by using Laplace-Beltrami spectral embeddings
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Deformation-driven shape correspondence
SGP '08 Proceedings of the Symposium on Geometry Processing
Automatic registration for articulated shapes
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Feature-based 3D morphing based on geometrically constrained sphere mapping optimization
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The HybridTree: a hybrid constructive shape representation for free-form modeling
Heterogeneous objects modelling and applications
Contextual Part Analogies in 3D Objects
International Journal of Computer Vision
Editable polycube map for GPU-based subdivision surfaces
I3D '11 Symposium on Interactive 3D Graphics and Games
Model transduction for triangle meshes
Journal of Computer Science and Technology
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ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
SMI 2011: Full Paper: Template-based quadrilateral meshing
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SMI 2011: Full Paper: Interactive 3D caricature from harmonic exaggeration
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SMI 2011: Full Paper: A topology-preserving optimization algorithm for polycube mapping
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Customizing 3D garments based on volumetric deformation
Computers in Industry
Computer-Aided Design
Feature-based 3D morphing based on geometrically constrained spherical parameterization
Computer Aided Geometric Design
Skeleton-Driven animation transfer based on consistent volume parameterization
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Sub-sampling for efficient spectral mesh processing
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A new constrained texture mapping method
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Consistent spherical parameterization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Mesh fitting based 3d character modeling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Texture synthesis using incremental patches
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Schelling points on 3D surface meshes
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Design preserving garment transfer
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Exploring collections of 3D models using fuzzy correspondences
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Computer aided clothing pattern design with 3D editing and pattern alteration
Computer-Aided Design
Discrete heat kernel determines discrete Riemannian metric
Graphical Models
Constructing common base domain by cues from Voronoi diagram
Graphical Models
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Finding Surface Correspondences Using Symmetry Axis Curves
Computer Graphics Forum
Part analogies in sets of objects
EG 3DOR'08 Proceedings of the 1st Eurographics conference on 3D Object Retrieval
Refining shape correspondence for similar objects using strain
EG 3DOR'11 Proceedings of the 4th Eurographics conference on 3D Object Retrieval
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EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Controlling liquids using meshes
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ElastiFace: matching and blending textured faces
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Fully automatic body scanning and motion capture using two kinects
SIGGRAPH Asia 2013 Posters
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Many geometry processing applications, such as morphing, shape blending, transfer of texture or material properties, and fitting template meshes to scan data, require a bijective mapping between two or more models. This mapping, or cross-parameterization, typically needs to preserve the shape and features of the parameterized models, mapping legs to legs, ears to ears, and so on. Most of the applications also require the models to be represented by compatible meshes, i.e. meshes with identical connectivity, based on the cross-parameterization. In this paper we introduce novel methods for shape preserving cross-parameterization and compatible remeshing. Our cross-parameterization method computes a low-distortion bijective mapping between models that satisfies user prescribed constraints. Using this mapping, the remeshing algorithm preserves the user-defined feature vertex correspondence and the shape correlation between the models. The remeshing algorithm generates output meshes with significantly fewer elements compared to previous techniques, while accurately approximating the input geometry. As demonstrated by the examples, the compatible meshes we construct are ideally suitable for morphing and other geometry processing applications.