Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Signal-specialized parametrization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Computer Aided Geometric Design
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Cross-parameterization and compatible remeshing of 3D models
ACM SIGGRAPH 2004 Papers
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The validity of texture mapping is an important issue for point or mesh based surfaces. This paper provides a new constrained texture mapping method which is capable of ensuring the validity of texture mapping. The method employs the “divided-and-ruled” strategy to construct a direct correspondence between the respective patches of the texture image and 3D mesh model with feature matching. The mesh model is segmented based on the “approximate shortest path”. Further, a “virtual image” relaxation scheme is performed to refine the rendering effect. We show how mesh morphing can be conducted efficiently with our constrained texture mapping method. Experiment results demonstrate the satisfactory effects for both texture mapping and mesh morphing.