Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Globally smooth parameterizations with low distortion
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Cross-parameterization and compatible remeshing of 3D models
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Generic mesh refinement on GPU
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Real-time relief mapping on arbitrary polygonal surfaces
ACM SIGGRAPH 2005 Papers
A realtime GPU subdivision kernel
ACM SIGGRAPH 2005 Papers
GPU-based trimming and tessellation of NURBS and T-Spline surfaces
ACM SIGGRAPH 2005 Papers
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Almost Isometric Mesh Parameterization through Abstract Domains
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 15th International Conference on Web 3D Technology
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
SpiderGL: a JavaScript 3D graphics library for next-generation WWW
Proceedings of the 15th International Conference on Web 3D Technology
Parallel View-Dependent Level-of-Detail Control
IEEE Transactions on Visualization and Computer Graphics
Google Body: 3D human anatomy in the browser
ACM SIGGRAPH 2011 Talks
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
Proceedings of the 18th International Conference on 3D Web Technology
Lightweight visualization for high-quality materials on WebGL
Proceedings of the 18th International Conference on 3D Web Technology
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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We introduce an approach for efficient distribution and adaptive rendering of 3D mesh models supporting a simple quad parameterization. Our method extends and combines recent results in geometric processing, real-time rendering, and web programming. In particular: we exploit recent results on surface reconstruction and isometric parametrization to transform point clouds into two-manifold meshes whose parametrization domain is a small collection of 2D square regions; we encode the resulting parameterized meshes into a very compact multiresolution structures composed of variable resolution quad patches whose geometry and texture is stored in a tightly packed texture atlas; we adaptively stream and render variable resolution shape representations using a GPU-accelerated adaptive tessellation algorithm with negligible CPU overhead. Real-time performance is achieved on portable GPU platforms using OpenGL, as well as on exploiting emerging web-based environments based on WebGL. Promising applications of the technology range from the automatic creation of rapidly renderable objects for games to the set-up of browsable 3D models repositories in the web that will be accessible by upcoming generation of WebGL-enabled web browers.