Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
The State of the Art in Mobile Graphics Research
IEEE Computer Graphics and Applications
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Almost Isometric Mesh Parameterization through Abstract Domains
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 15th International Conference on Web 3D Technology
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Google Body: 3D human anatomy in the browser
ACM SIGGRAPH 2011 Talks
Proceedings of the 17th International Conference on 3D Web Technology
On floating-point normal vectors
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Proceedings of the 18th International Conference on 3D Web Technology
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We discuss our experience in creating scalable systems for distributing and rendering gigantic 3D surfaces on web environments and common handheld devices. Our methods are based on compressed streamable coarse-grained multiresolution structures. By combining CPU and GPU compression technology with our multiresolution data representation, we are able to incrementally transfer, locally store and render with unprecedented performance extremely detailed 3D mesh models on WebGL-enabled browsers, as well as on hardware-constrained mobile devices.