Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
A butterfly subdivision scheme for surface interpolation with tension control
ACM Transactions on Graphics (TOG)
Vector quantization and signal compression
Vector quantization and signal compression
Elements of information theory
Elements of information theory
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Arithmetic coding for data compression
Communications of the ACM
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution surface modeling based on hierarchical triangulation
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Arbitrary topology shape reconstruction from planar cross sections
Graphical Models and Image Processing
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Converting sets of polygons to manifold surfaces by cutting and stitching
Proceedings of the conference on Visualization '98
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Graph theory and its applications
Graph theory and its applications
Grow & fold: compression of tetrahedral meshes
Proceedings of the fifth ACM symposium on Solid modeling and applications
Tetrahedral mesh compression with the cut-border machine
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Implant sprays: compression of progressive tetrahedral mesh connectivity
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
WRAP&Zip decompression of the connectivity of triangle meshes compressed with edgebreaker
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Digital Coding of Waveforms: Principles and Applications to Speech and Video
Digital Coding of Waveforms: Principles and Applications to Speech and Video
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
BLIC: bi-level isosurface compression
Proceedings of the conference on Visualization '02
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
3D mesh compression using fixed spectral bases
GRIN'01 No description on Graphics interface 2001
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
CGI '00 Proceedings of the International Conference on Computer Graphics
Vertex Data Compression for Triangular Meshes
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Compressing Hexahedral Volume Meshes
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Fast Renormalisation for Arithmetic Coding
DCC '98 Proceedings of the Conference on Data Compression
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Progressive encoding of complex isosurfaces
ACM SIGGRAPH 2003 Papers
Octree-based Animated Geometry Compression
DCC '04 Proceedings of the Conference on Data Compression
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hybrid Coding for Animated Polygonal Meshes: Combining Delta and Octree
ITCC '05 Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'05) - Volume I - Volume 01
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Geometry and Topology for Mesh Generation (Cambridge Monographs on Applied and Computational Mathematics)
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
IEEE Transactions on Circuits and Systems for Video Technology
Compression of 3-D triangle mesh sequences based on vertex-wise motion vector prediction
IEEE Transactions on Circuits and Systems for Video Technology
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Journal of Visual Communication and Image Representation
Fast normal vector compression with bounded error
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Progressive compression invariant semi-fragile watermarks for 3d meshes
Proceedings of the 9th workshop on Multimedia & security
Robust and scalable transmission of arbitrary 3D models over wireless networks
Journal on Image and Video Processing - 3D Image and Video Processing
SNR and temporal scalable coding of 3-D mesh sequences using singular value decomposition
Journal of Visual Communication and Image Representation
Compression of massive models by efficiently exploiting repeated patterns
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Exploiting repeated patterns for efficient compression of massive models
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
3D Model compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT
Journal of Visual Communication and Image Representation
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
A QoS controller for adaptive streaming of 3D triangular scenes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
A triangle-fan-based approach for low complexity 3D mesh compression
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Mesh geometry compression for mobile graphics
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Compression and direct manipulation of complex blendshape models
Proceedings of the 2011 SIGGRAPH Asia Conference
Improved prediction methods for scalable predictive animated mesh compression
Journal of Visual Communication and Image Representation
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Lightweight Web3D modeling by finding and reusing repeated components
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Time-varying volume geometry compression with 4d lifting wavelet transform
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
A geometry-driven hierarchical compression technique for triangle meshes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Data-Parallel Decompression of Triangle Mesh Topology
Computer Graphics Forum
Objective and subjective evaluation of static 3D mesh compression
Image Communication
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
Proceedings of the 18th International Conference on 3D Web Technology
3D graphics compression and rendering framework
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
A 3D tele-immersion system based on live captured mesh geometry
Proceedings of the 4th ACM Multimedia Systems Conference
Triangle mesh compression along the Hamiltonian cycle
The Visual Computer: International Journal of Computer Graphics
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
On efficient 3D data dissemination
Wireless Networks
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Three-dimensional (3D) meshes have been widely used in graphic applications for the representation of 3D objects. They often require a huge amount of data for storage and/or transmission in the raw data format. Since most applications demand compact storage, fast transmission, and efficient processing of 3D meshes, many algorithms have been proposed to compress 3D meshes efficiently since early 1990s. In this survey paper, we examine 3D mesh compression technologies developed over the last decade, with the main focus on triangular mesh compression technologies. In this effort, we classify various algorithms into classes, describe main ideas behind each class, and compare the advantages and shortcomings of the algorithms in each class. Finally, we address some trends in the 3D mesh compression technology development.