Arithmetic coding for data compression
Communications of the ACM
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Compression of Large 3D Engineering Models using Automatic Discovery of Repeating Geometric Features
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
3D mesh compression using fixed spectral bases
GRIN'01 No description on Graphics interface 2001
Single Resolution Compression of Arbitrary Triangular Meshes with Properties
DCC '99 Proceedings of the Conference on Data Compression
Efficient Coding of Non-Triangular Mesh Connectivity
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Vertex Data Compression for Triangular Meshes
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Compressing the Property Mapping of Polygon Meshes
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Binary compression rates for ASCII formats
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Compressing the property mapping of polygon meshes
Graphical Models - Pacific graphics 2001
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
Compressing hexahedral volume meshes
Graphical Models - Special issue on Pacific graphics 2002
Geometry prediction for high degree polygons
Proceedings of the 21st spring conference on Computer graphics
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
Streaming compression of tetrahedral volume meshes
GI '06 Proceedings of Graphics Interface 2006
Journal of Visual Communication and Image Representation
Folding meshes: hierarchical mesh segmentation based on planar symmetry
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
Lossless compression of predicted floating-point geometry
Computer-Aided Design
On-the-fly decompression and rendering of multiresolution terrain
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
A real-time database architecture for motion capture data
MM '11 Proceedings of the 19th ACM international conference on Multimedia
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
A sharable format for multidisciplinary finite element analysis data
Computer-Aided Design
Lossless geometry compression for steady-state and time-varying irregular grids
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Real-time compression of depth streams through meshification and valence-based encoding
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
The alpha parallelogram predictor: A lossless compression method for motion capture data
Information Sciences: an International Journal
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In this paper we present a generalization of the geometry coder by Touma and Gotsman [34] to polygon meshes. We let the polygon information dictate where to apply the parallelogram rule that they use to predict vertex positions. Since polygons tend to be fairly planar and fairly convex, it is beneficial to make predictions within a polygon rather than across polygons. This, for example, avoids poor predictions due to a crease angle between polygons. Up to 90 percent of the vertices can be predicted this way. Our strategy improves geometry compression by 10 to 40 percent depending on (a) how polygonal the mesh is and (b) on the quality (planarity/convexity) of the polygons.