Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression for Triangular Meshes
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
Efficient compression and rendering of multi-resolution meshes
Proceedings of the conference on Visualization '02
Compressing the property mapping of polygon meshes
Graphical Models - Pacific graphics 2001
Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh
IEEE Transactions on Visualization and Computer Graphics
Geometry-Aware Bases for Shape Approximation
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Temporal wavelet-based compression for 3D animated models
Computers and Graphics
Journal of Visual Communication and Image Representation
Toward an efficient triangle-based spherical harmonics representation of 3D objects
Computer Aided Geometric Design
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Spectral coding of three-dimensional mesh geometry information using dual graph
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Hi-index | 0.00 |
We show how to use fixed Fourier bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient FFT decoding of the mesh. The coding procedure involves efficient mesh augmentation and generation of a neighborhood-preserving mapping between the vertices of a 3D mesh with arbitrary connectivity and those of a 6-regular mesh.