A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
3D mesh compression using fixed spectral bases
GRIN'01 No description on Graphics interface 2001
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
High-pass quantization for mesh encoding
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Algebraic analysis of high-pass quantization
ACM Transactions on Graphics (TOG)
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Mean Square Error Approximation for Wavelet-Based Semiregular Mesh Compression
IEEE Transactions on Visualization and Computer Graphics
Wavelets and filter banks: theory and design
IEEE Transactions on Signal Processing
Compression of 3-D triangle mesh sequences based on vertex-wise motion vector prediction
IEEE Transactions on Circuits and Systems for Video Technology
Complexity scalable motion compensated wavelet video encoding
IEEE Transactions on Circuits and Systems for Video Technology
Bit Allocation for Spatio-temporal Wavelet Coding of Animated Semi-regular Meshes
MMM '09 Proceedings of the 15th International Multimedia Modeling Conference on Advances in Multimedia Modeling
SNR and temporal scalable coding of 3-D mesh sequences using singular value decomposition
Journal of Visual Communication and Image Representation
Virtual character animation mapping
ICICS'09 Proceedings of the 7th international conference on Information, communications and signal processing
Improved prediction methods for scalable predictive animated mesh compression
Journal of Visual Communication and Image Representation
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We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geometry component by using a temporal wavelet filtering. The quantization of the resulting wavelet coefficients is then optimized by a bit allocation process. This process dispatches the bit budget across the coefficient subbands according to their influence on the quality of the reconstructed sequence for one specific user-given bitrate. The proposed scheme is simple, fast, flexible, and scalable in frame rate and bitrate. Moreover, simulation results show that our approach is competitive for any kind of animated models, whatever the characteristics (parametrically coherent or not, fine/coarse meshes...), contrary to the related works.